Okay, so we're comfortable with mods and understand what problems can arise, so we can now look at a typical installation and see how it's done. In this simple example we've downloaded an AOE 3 scenario that has a couple of custom units. You'll notice almost all AOE 3 maps, scenarios or campaigns come in a zip file which requires Winzip to uncompress them. If you don't have Winzip just search for it on the web as it is easy to find, and best of all it's free. Once you've unzipped the files it's best to have a look at the install notes as they give a step-by-step guide of how to install the mod.
In our example, along with the .aoe3scn file the author has included a new proto.xml for us to install. The install notes will give us these instructions with respect to the proto.xml:
- install the proto.xml in your c/Program Files/Microsoft Game/AOE3/data folder
If you open a window and navigate to that folder you'll notice there is already a proto.xml file there. Note there is also a file called proto.xml.XMB. This is not the file we want to replace so don't get the two mixed up! AOE 3 can only function properly with one proto.xml file so if we want to install the modded one we have to either move the one that's in there, or rename it which will allow us to leave it in place. Either way, if you left-click on the original proto.xml and try to rename or move it, you'll get an error prompt that says something to the effect, "This is a read-only file". (continued on next page)